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Canvic Records inspires young minds with eGaming education at St Nicholas Computer-Based Academy

Canvic Records inspires young minds with eGaming education at St Nicholas Computer-Based Academy
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By Nana Kwame Bediako

Canvic Records, a prominent eGaming brand based in Germany, recently hosted a gaming competition at St Nicholas Computer-Based Academy. This event was part of the brand’s charitable initiatives aimed at promoting innovative agendas among young people. The competition attracted hundreds of enthusiastic young gamers from the school, offering them a unique opportunity to enhance their gaming skills while engaging in a dynamic learning experience.

The primary objective of the event was to foster teamwork and sportsmanship among participants, with a strong emphasis on instilling positive values and educational objectives. By participating in this competition, students were encouraged to collaborate, strategize, and communicate effectively, skills that are crucial both in gaming and in real-world scenarios. This approach not only made the event enjoyable but also educational, aligning with Canvic Records’ mission to integrate learning with entertainment.

“The idea of Canvic Gaming School Tour Organization is purely educational and recreational. We introduced it to schools to engage students and also teach them about gaming careers, game development, or using games as educational tools”; said Kwabena Osei ( CEO for Canvic eSports team)

A notable feature of the competition was the provision of cash prizes, which were intended to motivate participants further. However, these prizes were not merely for personal gain; they were earmarked for educational purposes. Winners were encouraged to use their earnings to purchase school items such as laptops and books, thereby directly contributing to their academic growth. This innovative approach highlighted the brand’s commitment to supporting education and personal development through gaming.

The event also served as a platform for young gamers to showcase their talents and creativity. It provided them with an opportunity to interact with peers who share similar interests, fostering a sense of community and belonging. By creating a space where young people could express themselves and learn from one another, Canvic Records successfully demonstrated the potential of gaming as a tool for social and educational development.

Canvic Records’ initiative not only entertained but also educated, leaving a lasting impression on the participants and setting a precedent for future events. This innovative approach to gaming and education is sure to inspire curiosity and interest in the potential of eGaming as a catalyst for learning and personal growth.

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